The Barons of Boom Tournament

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RDL Yuknon
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The Barons of Boom Tournament

Post by RDL Yuknon »

Here ye here ye here ye...

It's time to find a team worthy to become the Barons of Boom! Show up for the tournament on Monday, April 27th, at 8:30pm EST and prepare for boom!

and be sure to read the fine print below
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RDL Yuknon
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Post by RDL Yuknon »

((OOC:

The Barons of Boom Tournament Rules

Anyone, except for the current Desperado, may enter the Barons of Boom Tournament, which will be a two-man team tournament. The current Barons of Boom may choose to enter the tournament together as a team, but all other entrants will be randomly paired with another gun-fighter for the tournament’s duration. Should there be lingering Out-of-Character issues between two players paired together that would make their pairing unenjoyable for both players, they may request to throw their name back into the hat to be paired with another duelist. They may only do this once, and the final two duelists to be paired together are not able to make this request. Should their be an odd number of participants at the end of registration for the tournament, the last gun-fighter to arrive for the tournament must resign.

The tournament will be single elimination in format, and the following rules will apply:

– All duelists receive their usual number of ammunition modifiers and combinations per duel, as their rank would indicate. Each team names which of their gun-fighters will be the active duelist at the beginning of each duel.

– Duelists start each duel with 5 Hit Points. When they are scored against, they lose a number of Hit Points equal to the points their opponent would have scored in a regulation duel. The duel ends when any duelist is reduced to 0 Hit Points, and their team loses. In the case that both active duelists are reduced to 0 Hit Points at the same time, they will both be set to 1 Hit Point and the duel will continue.

– A duelist may call for BACKUP in any given round where they submit a Defensive Technique, by noting so to the calling official. If they do not lose any Hit Points that round, they will remove themselves from being the active duelist on their team, and their inactive teammate will become the active duelist in the next round.

Both duelists on the team that wins the Barons of Boom Tournament will receive the Baron of Boom rank, and will be individually given a number of wins-over-losses to their Standings record equal to the number of duels won in the tournament. Second place receives nothing.))
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RDL Yuknon
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Post by RDL Yuknon »

Oh, how exciting this match was! If you missed it, remember that you can see all of the action on our live-recording of the bout; the Rhy'Din Defense League merely requires a donation of two weeks of food rations in exchange for your own VHS tape of the tournament, and six weeks of food rations in exchange for a VHS player and TV (working conditions not guaranteed). Your family can go without food for a few months, because this is TOTALLY WORTH IT.


The Barons of Boom tournament was a small one, sure, with only four gunfighters making their way to the Battleground to duel it out. After a complex algorithm was applied to determine random pairings, we skipped right to the Championship bout, where everyone's second-favorite-goblin, Blammity Jane, and newcomer Talon squared off against the dastardly and bastardly prisoner, known only as Inmate, and yet another masked newcomer calling himself Snake.

Blammity Jane started shooting first for her team, and she quickly overwhelmed Snake. Just when it seemed there wouldn't be much team action at all, with Snake almost knocked out, both he and Jane tagged out -- and in came Inmate and Talon.

After a great opening, with both Inmate and Talon blasting each other square in their guts, the duel began to grow one-sided again. Surprisingly, it was the newcomer Talon who took the upper-hand against the almost undefeated Inmate. With Inmate on the ropes, he was forced to call for backup from Snake.

With both newcomers facing off against one another, Snake on the verge of defeat and Talon relatively unhurt, Snake began to turn the duel around. After several strategic rounds, Talon looked like she was in trouble, but managed to get away and call for backup from Blammity Jane.

Blammity Jane, having not been shot all night, ran back into the middle of the Battleground with a grenade in hand. She lobbed it, Snake tried to dodge, but BOOM! In round sixteen, Blammity Jane not only ended the tournament, she wounded newcomer Snake, and cemented her and Talon's place in Duel of Guns history!

Congratulations to the Baronesses of BOOM, Blammity Jane and Talon!
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