Ammy Spiritor wrote:Details. Okay then.
1. Major road block for new duelists. Loss. Yes, loss is part of learning but it is a very blunt, in the face tool that can be at times extremely difficult to dig out of. Granted each type has zeroing out losses, but still, if you are a new duelists going at something for months, all zeroing does is show 0/0. New duelist struggle to get to those hard fought Wins, to learn the systems in place. Loss is as easy as tripping in Duels. The ratio of 1 Loss erasing 1 Win can be tweaked to easy enough to a ratio 2 Losses erasing 1 Win. This both gives a morale boost to learning duelists as well as those just reaching the Ranks they want without a blink and they are back to square 1.
2. Exceptions to rules when Rare Tournaments show up. Yes, there are black and white rules with Universal Challenging. However when there are events that drive people to flood in to duel to earn a chance to challenge the top people in their venues: DOS/DOF/DOM, what happens? It bottle necks back to 'Oh, well this can't happen because this target is this, that or the other due to the rules or someone already had a challenge or you need tested. Rare Tournaments or Events that just give out challenges should indicate that, oh hey, we are passing out free passes to all ranks to challenge and it'll give everyone a work out. Instead it bottle necks as the rules kick for normal events. Conflicting, confusing and discouraging.
I will speak on the recent Halloween event. It was 2 duels. Not two won duels. Two duels. Sure it's a step up over being gifted a Overlord Challenge grant without winning a tournament of sorts, but that's not as much effort as grinding 15 duels and then challenging for a Barony while making sure you STAY above 15 WoLs. DoS staff put it out there for everyone to see -- the competition was about
first come first serve. Not everyone was going to get a shot at a barony. This was not a hidden fact.
Anyone can call me an elitist for pointing this out if they like, but there are going to be winners and there are going to be losers. End Game content is not meant to be for everyone. It's just not. The concept of winning/losing does not allow for it. If we look at MMOs, only a small % of the playerbase will see the HARDEST content the game can give out. Or we go with real world examples: the Superbowl. Not every team will step out on that field on Superbowl Sunday.
This mentality of wanting to be given something for little effort is as toxic as wanting to keep new players down and not give them opportunities.
Long story short. Someday, if you work really hard, you can be the Cubs and go to the World Series.
3. DOS in particular could use an update and expansion to its Matrix to allow more options for movements and less, coin toss and bottle necking into heavy defense or attack. Real sword dueling has more move sets than on the Matrix. DOF and DOM show the wide variety to it.
If you like wide variety then DoF and DoM are for you. I'm sure there are some players who dislike the wide choices and would rather a smaller matrix. This is why we have three sports. All of the sports should not be carbon copies of one another. The moves you see in the matrix are OOC mechanics and are only limited ICly by our imagination.
4. Fancy's on DOS could be opened up to being applied to Attack and Defense moves. DOF allows advantages for both and DOM is universal on attack/defense with their Focus. Opening up Fancy's to be applied to Attack and Defense would actually help speed up dueling a bit as attacks would gain a 1.5 instead of a flat 1 thus opening up more Que time for Callers to call more duels.
Can be replied to with above. These are different games. If one of the games does not offer something you like, there are two others.
5. Make a 3rd option for Barons. Neutral. Neither for or Against the Baron. Make barons that really do need some coercion that can go one way or the other. By saying you need to work a lot at getting past a whole line back of Barons to get to an Overlord just shows a system of get to top dog and ride it out for a long while.
They have 7 days to choose. They can be loyal in name only and not accept the test of the Overlord, or can choose to go renegade at the drop of a hat to defend a Warlord / Baron who wishes to challenge the title. See the two answers above if politics are not to your liking, as DoM and DoF are without these flairs and offer a more direct / non-political challenging process.
6. Duel Callers. This, is not a sleight. I'll get that out there up front. This is just what is being told to me by many that don't duel. RDI/ROH is connected, yes. Therefore, OCC can carry over from one to the other and vice versa. That said, some feel trusting Callers that are also duelists is a far stretch in faith, and some of the players that have left RDI or remain on RDI and wont duel will not deal with ROH or Duels as the troubles born in RDI carried into ROH with the players that duel. I'm not saying names, pointing fingers, etc. just putting out this single, underlying murmur that has come to me when I try to get people into dueling. I have tried. And no, I do not believe we have bad callers but the PR is out there still.
I won't touch this because it's questioning caller integrity. If you believe there is an issue with a caller then not participating during said night is your best bet, as they are still helping promote the duels and these feelings may be completely one sided.
7. Protecting each others backs in a large OL/Baron Monopoly creates a stagnation if you are not careful. High Prestige in Dueling is as useful as Prestige in being a Government official in RhyDin. Many ignore it and continue on with their regularly scheduled Role Play. That is why there needs to be more tangible rewards to use in RP for a character other than you're good at violence and fighting your way to the top of other people trying to lay waste to others. The Baronies are great for that, yes. The politics falls into the same din the rest of RhyDin hears every day and that it tunes out.
I'm not sure how this creates stagnation. Barons win a manor to roleplay / write with. That is the reward. The manor, the ring, and your name being in the histories. If someones imagination is limited in a way that they cannot think of a way to play off this, then that is the problem of the person and not the system.
8. Alt characters really do unsettle new players as they feel the potential openings for them to reach for is now taken up by someone who has already played the game. This loops back up to the faith/trust issue in Number 6.
I will agree that alts are unsettling if one is not free with who and what they play, but we cannot sit here and say long time players should not be allowed to play the game as they see fit. Alts is not an issue on game mechanics or the rules, this is more a community issue than the system itself.
9. If ROH is about RP, then why is the focus so heavy on Dueling? Why is it not laid out more like RDI. This stark contrast is what lends more to the believably that ROH is all about the Dueling, the Rules, and the Fights and not about Role Play or writing.
A majority of the playerbase on ROH also play on RDI and do events on both sides. It's time to stop thinking of RDI/ROH in an us/them mentality.
10. I mentioned what I did about standing with Coralanthis on not giving duel rewards for RP Posts primarily because several active duelers were mentioning to me that they don't write. Again, no names are going to be mentioned. I'm putting my neck out, not theirs.
This isn't really about the dueling system. There are several duelists who spoken openly about disliking regulation and only come around for tournaments. Should we instead cut away regulation and replace it with only tournaments? It's different strokes for different folks.